Art & Design Thinking Camp
Art and Design Thinking Camp
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Week 3: Video Game Design
July 5 - July 8
Instructor: Joon Luther


In Game Design, students will combine art and computer science to create unique video games, including a main character and setting of their own design. Visual elements will be created using pixel art and programmed into the games using Java.​
​
 Day 1 (Date 7/5 )
9:00am            Housekeeping and intros: Learn about the instructor and the project.
 
9:30am            Ice Breaker activity: Brainstorm Image Board
                         Description: Each camper creates an image board to document ideas for their game. Arrange a combination of drawings,                          notes, collage papers, and other media onto a poster board to encapsulate the concept of the game.
                         Materials List: Poster board, printer paper, post it notes, collage paper, pens, markers, tape, glue (optional: paint, fabric).
                         Article on Image Boards:
                         https://www.core77.com/posts/87427/Designer-Advice-Creating-Image-Boards-That-Fu el-Design-Ideas

​10:15am                                     BREAK


10:30am          Activity: Brainstorm Image Board (continued)

​11:30am          What is Design Thinking?/Maker Journals
                         Description: Campers answer some guiding questions about their games in Maker Journal. Informal gallery walk and                                  pitches: campers explain their game concepts using the image boards and receive feedback from other campers.
 
11:30am                                     LUNCH  

12:15pm          Continue morning activity
 
12:45pm          Review weekly project: brief reflection in Maker Journal
 
1:00pm            TINKER TIME   Intro to Tinker Journal

​2:15pm            ​Snack
2:30pm            Daily Camper Assessment
2:45pm            Clean Up
3:00pm            Camper Pick Up
​                         Photos
Day 2 (Date 7/6 )
9:00am            ​Lesson: Intro to Pixel Art
                         Description: Learn about creating pixel art with Aseprite application, how pixel art is used in different games, how to                                  choose a resolution, and how to animate a 4-8 frame walk cycle for the game player.

9:30am            Activity: Creating the Player
                         Description: Campers will create pixel art for the player (main character) of their games. This includes an idle and walking                          animation for all 4 directions for a total of 20+ frames.
                         Materials List: Laptops, Maker Journals to document ideas and progress

​10:15am                                    ​ BREAK

10:30am          Activity: Creating the Player (continued)
                         Description: Brief check in at 11:30, campers share progress of their animations.
 
11:30am                                     LUNCH  

12:15pm          Continue morning activity
 
12:45pm          Wrap up animation if needed, brief reflection in Maker Journal

1:00pm            TINKER TIME
​
​2:15pm            ​Snack
​2:30pm            Daily Camper Assessment
2:34pm            Clean Up
3:00pm            ​Camper Pick Up
                          Photos 
Day 3 (Date 7/7 )
9:00am            Lesson: Tiles and Game Objects
                         Description: Campers learn how to create an atmosphere for their game using tiles and game objects. *Tiles are like the                             “floor” of the game that can be walked on and game objects are like solid items that sit on the floor and cannot be walked                           on by the player.

9:30am            Activity: Create Tiles and Game Objects
                         Description: Campers sketch out a rough outline of their game map to figure out what tiles and game objects are needed.                          Use Aseprite to create tiles and game objects.
                         Materials List: Laptop, Maker Journals to document ideas and progress
 
10:15am                                     BREAK
 
10:30am          Lesson: Game Maps
                         Description: Campers learn how information for their game map is stored in an array in Java, write a file for their own                                game map.

11:30am                                     LUNCH  

12:15pm          Continue morning activity

12:45pm          Brief reflection in Maker Journal

1:00pm             TINKER TIME

​2:15pm            ​Snack
​2:30pm             Daily Camper Assessment
2:34pm             Clean Up
3:00pm             Camper Pick Up
                          Photos

Day 4 (
Date 7/8 )
9:00am            Activity/Lesson: Assembling the Game
                         Description: Campers import their pixel artwork into the sample game. Modify the Java code to personalize their game.
                         Materials List: Laptops, Maker Journals

9:30am            Activity: Additions and Revisions
                         Description: Make improvements and changes to the game wherever possible. (Ex: add more game objects, make more                              tile variations, expand map size, improve animations)
                         Materials List: Laptops, Maker Journals

10:15am                                    BREAK

10:30am          Activity: Additions and Revisions continued
 
11:30am                                     LUNCH  

12:15pm          Continue morning activity

12:45pm          Submit completed games to GitHub

​1:00pm            TINKER TIME – ONLY if weekly project is complete

2:30pm            Daily Camper Assessment
                         Weekly Camper Survey
2:45pm            ​Snack
3:00pm            Clean Up and Prep for Showcase
3:30pm            Student Showcase
4:30pm            Camper Pick Up
​                         Photos

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