Week 5: Product Design & Prototyping
July 18 - July 22
Instructor: Danielle Martin
Have you ever looked down at something and thought "I could design something way better..." If yes, join us for this week of adopting user centered design and design thinking. In this week of innovation and rapid prototyping, we'll identify a common everyday problem for a user in our community, define the problem through empathy interviews, research existing solutions then use the skills of both business and product engineering to design a solution. We'll create sketches and 3D prototypes out of recycled materials then iterate using tools of digital fabrication. We'll practice both user testing and product pitching on the last days. You might even walk away with a possible invention or small business idea to pitch!
July 18 - July 22
Instructor: Danielle Martin
Have you ever looked down at something and thought "I could design something way better..." If yes, join us for this week of adopting user centered design and design thinking. In this week of innovation and rapid prototyping, we'll identify a common everyday problem for a user in our community, define the problem through empathy interviews, research existing solutions then use the skills of both business and product engineering to design a solution. We'll create sketches and 3D prototypes out of recycled materials then iterate using tools of digital fabrication. We'll practice both user testing and product pitching on the last days. You might even walk away with a possible invention or small business idea to pitch!
Monday (July 18th)
9:00am Housekeeping and intros
9:15am Ice Breaker Activity: Name Game (Identity Cube Papercraft)
9:30am Activity/Lesson: Warm Up: Every Day Objects on whiteboard
10:15am BREAK
10:30am Activity/Lesson: Intro to Design Thinking
● Quick Design a Chair
● Start Word Wall of New Terms
● Universal Design Principles (Ed Puzzle)
● Intro User Centered Design Lens
● Present Design Challenge: Hacking Everyday Objects
● Watch Video + Pick Objects
● Product in a Bag?
● Prep for Empathy Interviews - Write Questions
● Reference Project Invent Needfinding
11:30am LUNCH
12:15pm Continue morning activity
12:45pm Transition into Tinker Time: brief reflection in Maker Journal
1:00pm TINKER TIME
● Demo Canva for Graphic Design and Media Production
● Tinker Time Practice MiniProjects:
● Design a Logo
● Design an Instagram Post
2:15pm Snack
2:30pm Daily Camper Assessment
2:45pm Clean Up
3:00pm Camper Pick Up
Photos
9:00am Housekeeping and intros
9:15am Ice Breaker Activity: Name Game (Identity Cube Papercraft)
9:30am Activity/Lesson: Warm Up: Every Day Objects on whiteboard
10:15am BREAK
10:30am Activity/Lesson: Intro to Design Thinking
● Quick Design a Chair
● Start Word Wall of New Terms
● Universal Design Principles (Ed Puzzle)
● Intro User Centered Design Lens
● Present Design Challenge: Hacking Everyday Objects
● Watch Video + Pick Objects
● Product in a Bag?
● Prep for Empathy Interviews - Write Questions
● Reference Project Invent Needfinding
11:30am LUNCH
12:15pm Continue morning activity
12:45pm Transition into Tinker Time: brief reflection in Maker Journal
1:00pm TINKER TIME
● Demo Canva for Graphic Design and Media Production
● Tinker Time Practice MiniProjects:
● Design a Logo
● Design an Instagram Post
2:15pm Snack
2:30pm Daily Camper Assessment
2:45pm Clean Up
3:00pm Camper Pick Up
Photos
Tuesday (July 19th)
9:00am Warm Up Activity: Empathy Interviews
Description: makers interviewing each other, then intro partner
9:30am Activity/Lesson:
● Form Teams / Choose Roles
● More UCD:
● Empathy - Client Profile (in Canva?)
10:15am BREAK
10:30am Activity/Lesson:
● Define - Problem Statements & Research; Target Markets
● Ideate:
● How to Brainstorm
● Then come up with lists of:
1. Criteria
2. Constraints
3. Possible Features/Solutions
11:30am LUNCH
12:15pm Continue morning activity
12:45pm Transition into Tinker Time: brief reflection in Maker Journal
1:00pm TINKER TIME
Demo Paper Folding Techniques for Designers (book)
2:15pm Snack
2:30pm Daily Camper Assessment
2:45pm Clean Up
3:00pm Camper Pick Up
Photos
9:00am Warm Up Activity: Empathy Interviews
Description: makers interviewing each other, then intro partner
9:30am Activity/Lesson:
● Form Teams / Choose Roles
● More UCD:
● Empathy - Client Profile (in Canva?)
10:15am BREAK
10:30am Activity/Lesson:
● Define - Problem Statements & Research; Target Markets
● Ideate:
● How to Brainstorm
● Then come up with lists of:
1. Criteria
2. Constraints
3. Possible Features/Solutions
11:30am LUNCH
12:15pm Continue morning activity
12:45pm Transition into Tinker Time: brief reflection in Maker Journal
1:00pm TINKER TIME
Demo Paper Folding Techniques for Designers (book)
2:15pm Snack
2:30pm Daily Camper Assessment
2:45pm Clean Up
3:00pm Camper Pick Up
Photos
Wednesday (July 20th)
9:00am Warm Up Activity: Tarp Flip (Team Building)
Improv Games: Yes, And
9:30am Activity/Lesson:
● Looking Closely: Toaster Cardboard Prototype Video (Canva worksheet?)
● Explore types of Lofi Prototyping:
● Paper sketches
● Wireframes / CAD
● Cardboard Models
● Papercraft 3D models
● Storyboards
10:15am BREAK
10:30am Activity/Lesson:
● CondiSpork Case Study
● Prototype:
● Plan then Design
● (reference BUILD 4-2 Product Design)
11:30am LUNCH
12:15pm Continue morning activity
12:45pm Transition into Tinker Time: brief reflection in Maker Journal
1:00pm TINKER TIME
Cardboard Attachment Techniques (PDF)
Demo Vinyl Cutter (especially for papercraft and stickers)
2:15pm Snack
2:30pm Daily Camper Assessment
2:45pm Clean Up
3:00pm Camper Pick Up
Photos
9:00am Warm Up Activity: Tarp Flip (Team Building)
Improv Games: Yes, And
9:30am Activity/Lesson:
● Looking Closely: Toaster Cardboard Prototype Video (Canva worksheet?)
● Explore types of Lofi Prototyping:
● Paper sketches
● Wireframes / CAD
● Cardboard Models
● Papercraft 3D models
● Storyboards
10:15am BREAK
10:30am Activity/Lesson:
● CondiSpork Case Study
● Prototype:
● Plan then Design
● (reference BUILD 4-2 Product Design)
11:30am LUNCH
12:15pm Continue morning activity
12:45pm Transition into Tinker Time: brief reflection in Maker Journal
1:00pm TINKER TIME
Cardboard Attachment Techniques (PDF)
Demo Vinyl Cutter (especially for papercraft and stickers)
2:15pm Snack
2:30pm Daily Camper Assessment
2:45pm Clean Up
3:00pm Camper Pick Up
Photos
Thursday (July 21st)
9:00am Warm up: Pitch Something You Don’t Love Exercise
9:30am Activity/Lesson:
● Elements of a Good Product Pitch
● Constructive Feedback protocol
10:15am BREAK
10:30am Activity/Lesson:
● Quick Intro to Marketing: Brand, Logo, etc.
● More Prototype Design Techniques:
● Focus on Features
● Balance with Viability
● Share & Critique Pitches and Prototypes
11:30am LUNCH
12:15pm Continue morning activity
12:45pm Transition into Tinker Time: brief reflection in Maker Journal
1:00pm TINKER TIME
Iterate Prototypes
2:15pm Snack
2:30pm Daily Camper Assessment
2:45pm Clean Up
3:00pm Camper Pick Up
Photos
9:00am Warm up: Pitch Something You Don’t Love Exercise
9:30am Activity/Lesson:
● Elements of a Good Product Pitch
● Constructive Feedback protocol
10:15am BREAK
10:30am Activity/Lesson:
● Quick Intro to Marketing: Brand, Logo, etc.
● More Prototype Design Techniques:
● Focus on Features
● Balance with Viability
● Share & Critique Pitches and Prototypes
11:30am LUNCH
12:15pm Continue morning activity
12:45pm Transition into Tinker Time: brief reflection in Maker Journal
1:00pm TINKER TIME
Iterate Prototypes
2:15pm Snack
2:30pm Daily Camper Assessment
2:45pm Clean Up
3:00pm Camper Pick Up
Photos
Friday (July 22nd)
9:00am Warm Up Activity: Personal Pitch
9:30am Activity/Lesson: Rehearse Team Pitch Presentations
10:15am BREAK
10:30am Activity/Lesson:
● Finish Marketing Materials, including table presentation
● Finish physical prototype
11:30am LUNCH
12:15pm Continue morning activity
12:45pm Transition into Tinker Time: brief reflection in Maker Journal
1:00pm TINKER TIME – ONLY if weekly project is complete
2:30pm Daily Camper Assessment
Weekly Camper Survey
2:45pm Snack
3:00pm Clean Up and Prep for Showcase
3:30pm Student Showcase
4:30pm Camper Pick Up
Photos
9:00am Warm Up Activity: Personal Pitch
9:30am Activity/Lesson: Rehearse Team Pitch Presentations
10:15am BREAK
10:30am Activity/Lesson:
● Finish Marketing Materials, including table presentation
● Finish physical prototype
11:30am LUNCH
12:15pm Continue morning activity
12:45pm Transition into Tinker Time: brief reflection in Maker Journal
1:00pm TINKER TIME – ONLY if weekly project is complete
2:30pm Daily Camper Assessment
Weekly Camper Survey
2:45pm Snack
3:00pm Clean Up and Prep for Showcase
3:30pm Student Showcase
4:30pm Camper Pick Up
Photos